Discover a curriculum designed to merge your passion for e-sports with the power of marketing. From Sports Marketing to Game Design, NCC’s courses are tailored to equip you with the skills needed to excel in the cutting-edge e-sports industry.
The A.A.S. in E-Sports Marketing includes 64-credits and incorporates the following multidisciplinary courses.
Description: Principles and methods employed in all phases of the distribution of goods and services
                              from the producer to consumer. Emphasis on marketing activities includes product planning,
                              consumer behavior, advertising, and marketing research. An overview of the dynamics
                              of marketing which acquaints the student with the general philosophies of the business
                              world. 
Credit Hours: 3 
Department: Marketing & Retailing 
Description: Techniques involved in retail, wholesale, and industrial level sales situations;
                              personal requirements needed for success in the sales field; discussion of resume
                              writing and job interview techniques; customer prospecting, product knowledge, handling
                              objections, and closing strategies. Instructor and students evaluate actual sales
                              presentations. 
Credit Hours: 3 
Department: Marketing & Retailing 
Description: This course will give the student a practical and wide-ranging understanding of marketing
                              principles as applied to today’s rapidly growing field of sports marketing. An historical
                              perspective of the industry will provide the necessary framework to gain insight into
                              the present and future sports marketing environment. Topics include how colleges,
                              individual athletes, pro and amateur teams, sports facilities, the Olympics and companies
                              who manufacture sporting goods and related products successfully reach their target
                              markets. 
Credit Hours: 3 
Department: Marketing & Retailing 
Description: An introductory course covering history, functions, principles, and applications
                              of advertising. Topics include copywriting, selection of media, budgeting, print and
                              broadcast production, and the role of the advertising agency and research. Students
                              will develop an advertising campaign. 
Credit Hours: 3 
Department: Marketing & Retailing 
Description: In this course students apply their knowledge of E-Sports marketing and relevant
                              functional areas of business to plan and execute an E-Sports event. Using case studies,
                              students identify and apply best practices for planning and executing an E-Sports
                              event with special attention to marketing. Students are required to create and market
                              an E-Sports event prior to completion of the course. 
Credit Hours: 3 
Department: Marketing & Retailing 
Prerequisites: MKT 100 
Description: Techniques of marketing research and other applications to practical marketing problems;
                              information gathering methods, questionnaire formulation, sampling, and report writing.
                              Includes an actual research study, which will be conducted by students. 
Credit Hours: 3 
Department: Marketing & Retailing
Description: Essentials of public relations practice as related to business problems. Organization
                              of public relations work, analysis of major sectors of the public and application
                              of latest public relations techniques. 
Credit Hours: 3 
Department: Marketing & Retailing 
Prerequisites: Permission of Department Course Coordinator. 
Description: Students work for appropriate business firms, institutions and/or agencies to enrich
                              the theoretical concepts previously developed in the classroom. 
Credit Hours: 3 
Department: Marketing & Retailing 
Description: This course is an overview of the processes and procedures of consumer research, segmentation
                              of the American market according to demographic and psychological data. A description
                              of the consumer movement and its impact on the marketing of goods and services to
                              the American consumer will be covered. 
Credit Hours: 3 
Department: Marketing & Retailing 
Description: Hands-on experience with industry standard software used to create commercial and
                              fine art images. Topics include basic design principles, grid structure and typography
                              used in the development of charts, trademark design, landscapes, interiors, portraits,
                              scanning images, and print design. Average cost of supplies: $100. Laboratory fee
                              applies. 
Credit Hours: 3 
Department: Art 
Prerequisites: ART 130 
Description: Hands on course in digital video and special effects using live video footage and
                              computer-generated imagery (CGI). Topics include: digitizing video, editing, creating
                              titles, compositing and visual effects. Traditional concepts such as storyboarding,
                              lighting and camera work will also be covered. Students will create finished commercial
                              or creative video shorts and learn how to present these on the World Wide Web or DVD.
                              Average cost of supplies: $100. Laboratory fee applies. 
Credit Hours: 3 
Department: Art
Prerequisites: Students must have satisfied all MAT, ENG 001 and RDG 001 developmental course requirements
                              prior to starting the course. 
Description: This course introduces the role of computers and data processing in the business environment.
                              Topics include: essential business computer concepts, computer hardware/software,
                              modern business computer systems, the Internet, data communications, networking, and
                              systems analysis and design. Electronic spreadsheets are used to emphasize business
                              analysis and decision-making using computers. Students will not receive credit for
                              both CMP 115 and CMP 117. Laboratory fee applies. 
Credit Hours: 3 
Department: Math/Computer Science/Info Tec 
Description: Students develop plans for one or more comprehensive game designs for computer games.
                              The development of story and game design concept is emphasized. An overview of production
                              technologies and asset pipelines will be discussed. This course includes critique,
                              formal reviews and group presentations. The course covers an introduction to the roles
                              of members of a team game design, game development and project management. Laboratory
                              fee applies. 
Credit Hours: 3 
Department: Art 
Description: Understanding the law in connection with the world of sports is important because
                              the business of sports is a multibillion dollar industry that provides a variety of
                              employment opportunities. Through the subject of sports, the course will cover topics
                              in the law such agency, contracts, torts, crimes, discrimination towards women and
                              persons with disabilities, international law, antitrust and labor law, intellectual
                              property and alternative dispute resolution. 
Credit Hours: 3 
Department: Legal Studies